Merry-Go-Madness and The Claw Of Survival
Merry-Go-Madness and The Claw Of Survival
Trapped on a Merry-Go-Round armed only your trusty grabber-claw, how long can you survive?
Steal hotdogs and popcorn to stay alive, and try to beat your top score by pocketing cash along the way, but be careful!
If you don't watch your hunger you might starve, especially with all the babies you keep accidentally nabbing eating all your rations. Then there's the police to watch out for, they've been particularily trigger happy lately.
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Made for the Ludum Dare Game Jam #47
Controls:
- Shoot claw - left click or SPACE bar
Credits:
Game design and programming by Alexander Byatt & Steve de Niese
Art & animation: Alexander Byatt (Byazzle)
Music: Steve de Niese (LetterAfterZ)
Status | Prototype |
Platforms | HTML5 |
Release date | Oct 04, 2020 |
Authors | LetterAfterZ, byazzle |
Genre | Action |
Made with | Unity, Aseprite |
Tags | Ludum Dare, Ludum Dare 47, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
Accessibility | One button |
Links | Ludum Dare |
Comments
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Well done!
The concept is creative and executed well.
Your tutorial is crystal clear, thanks in large part to the pictures.
The goal is well defined, the mechanics are intuitive, and the game state is easy to read.
The game is difficult in a way that still feels fair. Whenever I miss and hit a cop, I feel like I should have timed things better.
Playing this after Robot Fighting Mechanic, I'm impressed by how well you've put into practice what you learned from previous jams.
Thanks man, appreciate the kind words and your time to check out the other game. You're the kind of person that really makes these communities so great to engage with.
I think being our first jam we dramatically underestimated how much time we'd need for what we scoped, whereas this new game we allowed almost a day for polishing it up which I think really paid off.
Thanks!